A yellow orb should appear over your head if you have a decent Perception skill. Once you're in the basement, equip your flashlight, then look at the far right area of the basement before the turn into the tunnels. This cannot be accessed until you're ready to pursue the suspect please see that page for details on getting into the building. The second shot (the boardwalk shot) is in the basement of the Feld R&D building. Consult the screenshot below while it's a bit zoomed in, notice the position of the three fallen beams just above the character and the rock he's standing beside. Note that this is not an interactable object only by standing in the right spot will the orb appear. Just south of the tower, you'll get a blue orb over your head that lets you examine the shot. Near the northernmost tip, you'll come to a dilapidated tower. The first is at Land's End, the area reachable by going north along the narrow path between the church and the abanonded Feld R&D building. Your task is to look for bullet residue in three places. After confronting the mercenaries, Klaasje will indirectly help you out here and make the check easier if it hasn't been done already. The player must establish their "brand" across Martinaise, and involves enlisting the help of such characters as Cindy the Skull, the Mega-Rich Light-Bending Guy, and Idiot Doom Spiral.In the course of the investigation, you must pass a Visual Calculus check on the window above Klaasje's room to find a bullet path. Lastly, the Ultraliberalism choice will begin the " Become a Man of Plenty" task in the journal. The player needs to gather a committee of all the other Moralists in the game, such as Kim Kitsuragi, the Sunday Friend, and Soona. The Moralist path is associated with the " La Responsibilite" task. In this case, the player will need to talk to the other right-wing adherents, namely Rene Arnoux, Measurehead, Gary the Cryptofascist, and the Racist Lorry Driver. The Fascist questline will add the " Turn Back The Wheels of Time" task in the journal. It will require the player to "sniff out" other suspected Communists, such as Manana and Cindy the Skull. Once the player has selected their political vision quest, it's time to get to work! Choosing the Communist branch will start the " Get Yourself Organized" task in your journal. Once the player wakes up, they'll be given instructions on how to begin their new political vision quest. Players should be aware, however, that once they select a quest, all three others will become permanently locked. Always and Only Revachol" to Endurance, "For the Greater Good" to Empathy, and "For the Money, Baby" to Savoir Faire. Players may feel obligated to select the quest that matches their chosen political beliefs, but the game actually gives players the freedom to select whichever quest the player wants.Įach quest also benefits a specific skill: "For the Working Class" relates to Rhetoric, "For Revachol. Always and Only Revachol" to Fascism, "For the Greater Good" to Moralism, and "For the Money, Baby" to Ultraliberalism. ![]() Always and Only Revachol," " For the Greater Good," or " For the Money, Baby." "For the Working Class" relates to Communism, "For Revachol. It's at this point the player will then have the choice to select one of four side quests: " For the Working Class," " For Revachol. RELATED: How Disco Elysium Went from a D&D Group to a Huge Hit
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